My friend Natalie Whipple calls Catch a mini book. I like the sound of that! It’s not as pretentious as the term “novella”, nor as dismissive as “short story”. Whatever you want to call Catch, it’s 20,000 words (most novels are at least over 50,000) and you can probably read it in less than two hours if you’re not interrupted — longer if you’re a slower reader, of course.
So, want to know some stats about Catch? Here goes!
I honestly can’t remember how I came up with the idea for Catch. All I know is that I wanted to write a short story and publish it on my own. This happened before my publisher informed me that they were closing their doors. So, although it may seem I decided to publish Catch out of nowhere once I made the announcement that I would be publishing all my own work, I had actually started writing Catch long before that, and had discussed with my publisher that it would be an independent project.
Since Catch takes place in Vegas, the idea of games is prominent. It’s one of the reasons I was so excited to write the story. Falling for a guy amidst all the chances of winning and losing? Winner!
I started writing Catch the middle of August and finished it in fourteen days. I think the only reason I finished it so quickly (for me, anyway) is because I started on the day my daughter began first grade. That meant she would be in school for six hours every day, giving me plenty of time to work! And work, I did. I received a bit of feedback for the story from one reader, did revisions, and then sent off the story to my editor. Edits went super fast because the story is short, and soon we were into copyedits, proofreading, and layout. Yay! Overall, from start to finish, Catch was conceived and published in 25 days. I definitely plan to do more “mini-books” like this in the future.
Want a little peek inside Catch? Here’s a scene from the middle of the book. Miranda is in the midst of communicating with the guy who stole her purse. He’s made a deal with her that as long as they play hide-and-seek, he’ll return something of hers from the purse. Of course, all she really wants is the photographs of her grandmother she left in the purse, but Ollie isn’t about to give those up since playing the game is just too much fun.